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While more people than ever are enjoying playing online games, the gaming industry has still been impacted significantly by the COVID-19 pandemic....
COVID-19 crisis is pushing us to define and roll out new operating models, organizational dynamics and digital transformational paths faster than originally...
The media industry is going through a time of major change and disruption. The digital changes which were already underway, are now...
The world on pause. One day we had to stop. We had to drastically modify our way of life and there may...
The Global Risks Report is published by the World Economic Forum and presents the major risks the world will be facing in...
In today’s eSports environment there is a complex network between video game developers, streaming technology companies, social networks, content creators, and spectators....