– Tell us something about you, your family, your passions and hobbies, anything you want to share. How long have you been part of the Globant team?

– Hi, my name is Lu, I live in Cordoba (Argentina) since 2004, I have a ten-year-old daughter, I like sports (any of them) and travel (around the corner, to India, wherever). I’ve been in Globant for a little over 5 years, always in our Cordoba development center, always in the Gaming Studio. I’m a fixture here.

What has your career path at Globant been like? What did you change along the way to adapt to new roles and projects?

– The beautiful thing at Globant is how it manages to surprise you all the time. When I got in, I never thought today I’d be working for the biggest Game companies in the world. I started out not knowing too much about the project or the languages involved. But every time you start a new project, you enter a new world. New methodologies, new languages, new people, new structures, new workflows and technologies. Every project is unique, different from what came before, and that allows you to learn constantly, as you also gain more experience in your base skills. With each new project, I learnt more about the technologies I specialize in and I chose leaders and mentors to follow and from whom to learn all I could, listening a lot and sharing what I already knew with whoever needed a helping hand. That’s the kind of atmosphere here. Everyone knows something. We share. Like kids. With that environment, everyone’s skillset comes up and possibilities open up. Nowadays I’m leading a team, I’m on my third AAA game, and we’re aiming for more!

– What was the biggest challenge or most innovative project you had to face along with your team?

– The biggest challenge I’ve had in Globant was while working for a leading Design Software company, when I had to work to optimize the performance of their graphical engine, which they use for most of their products. I had to learn about something that wasn’t my expertise (graphics), understand it, and then improve on it. I also had the chance, while working on a very popular simulation game, to create (along with an entire team) a proof of concept and propose alternatives to generate character models from real-life pictures. Those were some fun months, getting to know facial recognition software, looking at famous people’s faces, and watching the character models slowly taking on the features of those people.

– In what parts of your daily work do you see the “Globant culture” expressed?

– I see it all the time, from the time I arrive at the office until I go home. Globant gives you the flexibility to work on your own schedule (as long as you keep your project on schedule, of course), and the environment that emerges in the office is unique. Everyone feels free to accomplish his goals in the way that they’re used to. In the Gaming Studio we have Labs with consoles, Kinects, and lots of other gadgets close at hand and just waiting for new ideas and people tinkering with them and creating something. I always felt my voice was heard, in my projects, in my Studio and in the office. Everyone has the freedom to teach others about his/her area of expertise, there are Tech Talks, Trainings, Workshops, Hackathons, Bootcamps, etc. Plus, the team building activities come up all the time, whether it’s ping-pong or foosball tournaments, “beer stormings”, after offices, whatever. Globant also lets you work with people from all over the world. I’ve worked with people in Buenos Aires, Vancouver, Austin, Orlando, Montevideo, and I also met people from Peru, Chile, Mexico, India, Colombia, and surely any number of countries I’m forgetting about. Our Yearly Ski Trip to Las Leñas in Argentina deserves another paragraph. Getting hundreds of Globers together in one weekend is a great chance to meet people and laugh for days on end.

– How did your job change in the last few years due to the rapid technological changes that come up all the time?

– My job changes all the time, each new project means I need to train in something new. Even in the same project, we have technological changes due to the nature of the project. One of the biggest changes I had was moving from Xbox 360 to Xbox One and from PS3 to PS4, which happened at the same time and meant a lot of training for the entire team. In general, when you have projects with tools that are not in the market yet, it means you need to research and keep yourself on top of things, by reading a lot, trying things out, making mistakes and finally getting it right (more often than not!)

 

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